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Sunrider mask of arcadius debug mode5/24/2023 They do expend CMD points that can only be obtained after combat, so use them with care. If you find yourself dire straights, “Orders” can help you turn the tide – special commands that give you tactical advantages from increase defense to even using the Sunriders special ability. For example:Kinetic deals more damage to armor albeit, lower in hit chance, laser deals more shield damage to ships (yet low in damage output), missiles do great against anything, but can be reduced in effectiveness when and enemy uses flak guns, etc. However, attacking is the easy part, but deciding what weapons to use is the tougher decision since different weapons have different hit chances associated with them and weapons work in a “rock-paper-scissor” fashion depending on the enemy. After you get in range, just the target the enemy (making sure your hit chance is high enough) and that is it. EN is how you will attack perform attacks, so keeping in mind your movement is important. When it’s your turn, you can move any of units in any order and their movement on the Hex map is only limited by the Enegry (EN for short) you have available. Once your units are placed, your primary objective is usually given to you beforehand that range from the simple “defeat all enemies” to “protect XXX unit”. First off, you can place your units on the map instead of starting from a predetermined section before the update. Since the Mask of Arcadius expansion was added, Sunrider has undergone some changes for the better to the battle system. Also from the HUB, you can choose you tackle the main story right away or take on several optional missions. With up to 6 riders on the team, the bases covered are invaluable and needed to help assist whatever the Sunrider can’t tackle on its own. For example, Chigara is the medic/debuffer of the party, the obligatory tsundere Icari focus on physical attacks, but lacking in defense, and the self-proclaimed hero of justice, Asaga kind does both medium range combat and physical well. Talk with specific characters who are identified by chibi icons on the map or upgrade the Sunrider’s abilities via purchases from the Miner’s union or see the shy, genius Chigara (one of my favorite characters) about upgrading the ship and the ryders, mecha units piloted by the other main characters that will assist you – each unique boasting their own specialties and deficiencies. In this stage, you pick various areas on the map to interact with it mainly with two options: 1. While you will spend an equal amount of time in the visual novel portion as well as tactical RPG mode, the HUB is the happy medium between the two. In total, with everything to do – Sunrider factors into 5-8 hr (including optional task) that works in terms of the story pacing and pretty easy to finish off in one setting, if you are motivated. The game does conclude that it is followed by a sequel – yet I still haven’t seen or see how the choices make any concrete change – more than do feel like setting the game’s mood. Politics, I’m right? Sadly, where you do make a lot of definitive choices in and outside of combat, most of them seem not to matter much by the story ends. The story really does take a turn for the better when the Space Alliance under the leadership of Harlod Grey enters the picture, as Kayto has to basically decide between the lesser of two evils possibly jockeying for position of control of the entire galaxy. As jejune and shallows as it might sound, the narrative really is interesting yarn as it lightly encompasses morality, vengeance, a few political maneuvers, and the eventually anime tropes that the game seems to woven to its core. Outnumbered and outmatched, the two escape – Kayto vowing to assemble a group of allies to liberate their home and defeat PACT once for all. Reunited with his childhood friend and subordinate officer on-board the titular warship, they witness the invasion of their home planet by PACT – an Empire with the goal of interstellar conquest. Sunrider puts the player in shoes of Kayto Shields, a young and inexperienced captain of the Cera Space Force. Length: First Arrival (5-10 hrs), Mask of Arcadius (6-8 hrs) Genre: Sci-fi, Action, Visual Novel, SRPGĭeveloper: Love In Space (Published by Sekai Project) Finishing the game a month ago and October marking the release of a new update, Sunrider: Mask of Arcadius (which I also finished and covered in this review) – I thought now would be good as any to evaluate it. Starting off as an ambitious Kickstarter project back in Dec 2013 to its release on Steam July of this year, Sunrider: “part space visual novel and part tactical RPG” has come a long way since its conception by the Love in Space development crew.
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